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flight deck - 3d model by skororu flight deck - 3d model by skororu
This was my attempt at creating geometry from a number of construction techniques including camera mapping, scaling from known imperial standard theatrical panel and timber dimensions, known actor heights and prop sizes, and then finding agreement between them. It proved to be a very worthwhile learning experience.

I chose Roger Murray-Leach's Liberator set design from the BBC's late-1970s production of Blake's 7 for its complexity (it was thus a good example to learn from), and the construction was made from standard definition TV imagery and other reference photographs.

This model requires Blender 2.77 www.blender.org/ or later to render properly.

Scale: 1 Blender unit = 1 metre.
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:icondicewarrior:
dicewarrior Featured By Owner Apr 10, 2013
looks excellent, how paper-craft-convertible might this be...?
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:iconskororu:
skororu Featured By Owner Jul 14, 2017  Student Digital Artist
If anyone wishes to investigate this further, it looks like there's now a Blender Add-on that can help with this:

wiki.blender.org/index.php/Ext…
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:icondicewarrior:
dicewarrior Featured By Owner Oct 9, 2017
thanks, I'll have another look at this when I can!
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:iconskororu:
skororu Featured By Owner Apr 10, 2013  Student Digital Artist
I'd never thought about that before... It should be possible, once some of the surface detail is replaced with textures giving some larger less complex areas.

I'll give that some thought...
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:icondicewarrior:
dicewarrior Featured By Owner Apr 10, 2013
thanks :) I know some people would find it useful
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:iconskororu:
skororu Featured By Owner Apr 10, 2013  Student Digital Artist
So would this normally work by creating the wall-and-floor area as a few discrete pieces (with flaps as appropriate), then using that as a substrate to build perimeter details such as the consoles and steps?
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:icondicewarrior:
dicewarrior Featured By Owner Apr 11, 2013
Sounds about right, from my experience I would say they are almost like an unstretched UV map with tabs. I don't have a large amount of experience in this field, how the thought occurred was I found your model the same day I was about to order the "Future Freedom Fighter" models from Crooked Dice and I thought, "scenery! cool."

I imagine a combination of folded card, and card glued to foamcore for strength, would be the end result. This is how companies like worldworks games make gaming scenery.
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:iconskororu:
skororu Featured By Owner Apr 11, 2013  Student Digital Artist
Blender's smart UV project seems to produce nice distortion-free maps.

So it looks like the core meshes would need a little rework and simplification, and having the seams set appropriately - but nothing too tricky.
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:icondicewarrior:
dicewarrior Featured By Owner Apr 11, 2013
All sounds very plausible, possibly close to a standardised approach to turning any 3D model into a constructible. Which is nice.
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:iconskororu:
skororu Featured By Owner Apr 19, 2013  Student Digital Artist
Having played with this for a while, I got much better results manually fragmenting and unfolding the simplified meshes (most of the angles are divisible by 15 or 22.5 degrees), compared to using the UV unwrapping tools.
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Submitted on
March 23, 2013
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