This was my attempt at creating geometry from a number of construction techniques including camera mapping, scaling from known imperial standard theatrical panel and timber dimensions, known actor heights and prop sizes, and then finding agreement between them. It proved to be a very interesting learning experience (I needed the skills obtained here to work on other projects).
I chose Roger Murray-Leach's excellent multi-level set design from the 1970s for its complexity (it was thus a good example to learn from), and the construction was made from standard definition TV imagery and other reference photographs. The construction process was made a little more tricky by various set elements being removed/added/moved or changing design between episodes and series.
There was no real intention to produce renders from this exercise, just to produce raw geometry, but it seemed worthwhile to spend a day or so on basic shaders and lighting to impart the dark feel of the original.
This model requires Blender 2.64 [link]
or later to render properly, as it uses the Object Info material node to illuminate a small percentage of the control panel buttons.
Scale: 1 Blender unit = 1 metre.